LATEST 2026-06-08

Week 22: Back to the Crash Site

Week 22 was a softer return to MoonBurn after missing Week 21 while I was away on holiday.

It was also my birthday, so I used this week to ease back into a daily routine rather than trying to force a big push. I still worked on the game: night-time atmosphere, updated fire sprite visuals, a little more emissive readability for characters and environments, and more crash-site hull art.

I’ll probably pause these public weekly devlogs for now. I may keep doing a more technical internal version instead, because that feels more useful at this stage of development.


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