2026-05-11

Camera Look-Ahead and Shader Fixes

Week 18

  • Added a configurable crosshair widget.

  • Crosshair position now updates for both mouse and gamepad aiming.

  • Crosshair behaviour can be set up per weapon.

  • Started linking crosshair and aiming behaviour to weapon range.

  • Added a separate dynamic camera actor.

  • Moved camera handling out of the player character.

  • Added camera look-ahead based on aiming and weapon range.

  • Reworked aim input for mouse and gamepad.

  • Added aim magnitude tracking.

  • Added held-fire start/end input handling.

  • Added support for movement penalties while aiming/firing.

  • Fixed procedural tentacle material setup.

  • Tentacle material setup now runs after spawn instead of directly in BeginPlay.

  • Added dynamic material instances for tentacle slots.

  • Tentacle shader values now use speed-based intensity updates.

  • Continued level, material, and visual polish.

  • Updated player, generator, safe point, map, floor, blob-shadow, wall, and blockout assets.

  • Added a new wall master material.

  • Updated the prototype map and level content.


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