Camera Look-Ahead and Shader Fixes
Week 18
-
Added a configurable crosshair widget.
-
Crosshair position now updates for both mouse and gamepad aiming.
-
Crosshair behaviour can be set up per weapon.
-
Started linking crosshair and aiming behaviour to weapon range.
-
Added a separate dynamic camera actor.
-
Moved camera handling out of the player character.
-
Added camera look-ahead based on aiming and weapon range.
-
Reworked aim input for mouse and gamepad.
-
Added aim magnitude tracking.
-
Added held-fire start/end input handling.
-
Added support for movement penalties while aiming/firing.
-
Fixed procedural tentacle material setup.
-
Tentacle material setup now runs after spawn instead of directly in BeginPlay.
-
Added dynamic material instances for tentacle slots.
-
Tentacle shader values now use speed-based intensity updates.
-
Continued level, material, and visual polish.
-
Updated player, generator, safe point, map, floor, blob-shadow, wall, and blockout assets.
-
Added a new wall master material.
-
Updated the prototype map and level content.